Get Medieval
DeveloperMonolith Productions
PublisherMonolith Productions
Microïds
DesignerChris Hewett
Jace Hall
ProducerChris Hewett
ProgrammerBrian L. Goble
John LaCasse
Bryan Bouwman
ArtistGarrett Price
Israel Evans
Aaron Carlson
ComposerDaniel Bernstein
Guy Whitmore
ReleasedNA: August 24, 1998[1]; EU: September 1998
GenreDungeon crawl, hack and slash
ModesSingle-player, multiplayer
PlatformsWindows 95

Get Medieval is a 1998 hack and slash dungeon crawl video game developed and published by Monolith Productions and Microïds for Microsoft Windows. The player controls one of four characters looking for the exit in a series of dungeons. The game is similar to that of the 1985 Atari Games arcade video game Gauntlet.

Gameplay

It can be played in three modes (Dragon Quest, Random Dungeon, Custom Dungeon) and on four difficulty levels. The game's four player characters: Archer (Eryc), The Barbarian (Zared), The Sorceress (Levina), and The Avenger (Kellina),[2] differ only in speed and strength. The slowest character (Zared) is the strongest, the fastest (Eryc) the weakest. Players can find Attack and Defense upgrades, losing them once their characters die. In the multiplayer mode, the game can be played via hotseat or network.

It includes world editor called "GMedit" (or "WapWorld") for making custom levels.

Plot

The female warrior Kellina's father was killed by a giant dragon that terrorizes the kingdom and dwells in a dungeon protected by its minions. Kellina and her friends embark on a quest to kill the dragon.

Reception

The game received average reviews according to the review aggregation website GameRankings.[3] IGNs Trent C. Ward complimented the game's presentation, but felt that the humor in the game was overdone.[4] Jason D'Aprile of GamePro noted the game's similarity to Gauntlet, but praised the game's sound effects and overall look.[5] GameSpots Tahsin Shamma wrote, "this game may be Gauntlet, but Gauntlet is still a lot of fun."[6] GameRevolution called it "a nice update to a classic game [that] understands its limits and accepts its fate with wry humor."[7] Next Generation wrote, "does the game offer anything new? Not really. But if you want to see how the pre-Pentium crowd lived, Get Medieval offers a pleasurable peek at the arcade arenas of the past, complete with chuckles."[8]

Reviews

References

  1. ^ "New Releases". GameSpot. Archived 1999-02-18 at the Wayback Machine. Retrieved 2024-01-26.
  2. ^ Gall, William (September 14, 1998). "Get Medieval Review". 3D Gaming World. Archived February 7, 2016 at the Wayback Machine. Retrieved February 6, 2016.
  3. ^ "Get Medieval for PC". GameRankings. CBS Interactive. Archived May 12, 2019 at the Wayback Machine. Retrieved March 28, 2021.
  4. ^ Ward, Trent C. (August 31, 1998). "Get Medieval". IGN. Ziff Davis. Archived December 3, 2020 at the Wayback Machine. Retrieved March 28, 2021.
  5. ^ D'Aprile, Jason (1998). "Get Medieval Review for PC on GamePro.com". GamePro. IDG Entertainment. Archived November 4, 2004 at the Wayback Machine. Retrieved March 28, 2021.
  6. ^ Shamma, Tahsin (August 27, 1998). "Get Medieval Review [date mislabeled as "May 1, 2000"]". GameSpot. CBS Interactive. Retrieved March 28, 2021.
  7. ^ Dr. Moo (October 1998). "Get Medieval Review". GameRevolution. CraveOnline. Archived September 19, 2015 at the Wayback Machine. Retrieved March 28, 2021.
  8. ^ "Get Medieval". Next Generation. No. 48. Imagine Media. December 1998. p. 136. Retrieved March 28, 2021.
  9. ^ "The SF Site Featured Review: Get Medieval". Archived from the original on 2022-08-15. Retrieved 2023-03-22.